To be archived [MM001]…
This is the first Maria & Mishka comic strip I made. I draw it in 2016, before I started with this blog. This post’s purpose is to archive it. You could read this strip in the “Gallery” page. But in the future, I will only keep a limited number of comics there.
The Treehouse Part 2.
Maria and Mishka are hiding in a treehouse.
Sega Mega Drive / Genesis 3-Button (A,B,C) Controller
In this post we will look at the Sega Mega Drive controller with the 3-button layout (A, B, C). The goal is to interface with it and convert the signals (protocol) to USB compatible keyboard presses. Then it is possible to use the original controller with a modern computer. For the conversion, I will program […]
The Treehouse Part 1.
Maria and Mishka are building a treehouse.
Earthbound
On the Internet and in retro gaming communities, Eartbound to the SNES is a game that receives a lot of love. I had to check it out! And if you have never played it, I strongly suggest you do! What really got me to like the game so much is the atmosphere. It is a […]
Belarusians in a nutshell
Maria’s grandparents live in Belarus (close to the border of Russia and Ukraine). This summer, the whole family visited them. And this is Maria’s impression of Belarusians summarized:
Sewing – An Analogy For Programming
In this blogpost, Maria is sewing a dress. The process and tools she’s using to sew will work as an analogy for programming. The blogpost will touch on the following keywords: SDK (System Development Kit), IDE (Integrated Development Environment), Library and API (Application Programming Interface).
Sega Master System Controller
It is a lot of fun to connect an old gaming controller to one of your hobby projects. It gives your project a proper controller to control something, and they add a nostalgic feeling. Done correctly, you can just plug and play them, without damaging or modifying the original hardware. If you want to try […]
Arduino Basics: Push Button
You will notice in this blog that I am very much into retro gaming. I often make projects involving old hardware. One essential part of hardware is to keep track of user inputs via button pushes. Instead of explaining buttons and how to handle them in code, in each blogpost involving them, I will refer […]